Particle emitter from cloth simulation

So I have character within scarf that is being simulated within cloth physics built in UE4. Scarf is object within Skeletal Mesh and is connected to neck bone. I’d like to spawn cascade particles directly from scarf’s mesh (cloth simulated). For that I tried to use Skel Vert/Surf Location, but when I start game, particles still spawn from initial scarf postion (one without cloth simulation) and is ignoring new scarfs positions changed by wind.

Also I’ve tried to use Niagara for that but without success. Is emitting particle from cloth object even possible or I should take another approach with scarf (some predefined animations etc.)?