Particle Emitter Beam texturing with Noise Module

Hey all,

I’m new to UE4 and I have a question concerning Beams with Noise modules.

When I create a beam without a noise module I can see the material applied to it just fine. When I add a Noise module, the material looks as if it’s stretched out to infinity, with no detail that is present in the actual material (Line with distorted UV’s).

Is there a way around this?

Thanks,

Jeff