Particle Effect is messed up when using Movie Render Queue in UE5

Hi!

So I started working on this project, and it looked pretty great in the editor, however, not so much in the rendered images. Particle effects on torches are completely screwed up. They start in super saiyan mode, than the flames pretty much just freeze. There’s an older post (for 4.25 or something) that suggested a few things, but none of them worked for me in UE5. I disabled Auto Deactivate, I increased the Seconds Before Inactive in the particle editor, I changed the Temporal Sample Count in M.R.Q, but nothing seems to help.
Any help is appreciated before I scrap all these torches. Thanks!

In editor:
UnrealEditor_PGE9RIoVz6


UnrealEditor_ldU0i0a6Gm

1 Like

Hi i have exactly same problem, you can stop the deactivating by changing seconds before inative to the tine your sequence is.

The speed still is the problem, fire and smoke particles go on supersonic speed. I have found that changing custom time dilation from default 1.0 to something like 0.1 will slow it down. So maybe it can help you. I have a few fires and smokes, also rain system. So this is kinda annoying.

Not sure if this is the solution, let me know if you find a better one please.