I’m using an particle explosion for a game we’re developing. It plays fine in editor viewport, but when simulating the level it seems to flicker depending on how close that character is from it.
GIF #1 Flickers when simulating game
GIF#2 shows how dependant the flicker is on player distance and how the particle plays in editor viewport.
I’ve changed the bounds volume following some stuff I’ve read up on, which didn’t help (I think this is because I’m not turning away from the explosion). I also had a look into the LOD settings of the particle, but I do not think these are setup. I think there must be a player distance rendering option that I need to increase, does anyknow know where it would be?