Hello,
My problem is that the Particle Effect that i create can’t rotate even after setting the Set World Rotation, the rotation that is on the Spawn Emitter (The one that can attach on a component of an actor).
But i found out the problem isn’t in the Blueprint, the problem lay on the Particle Effect because i even rotated it on my Character’s Viewport, i tried to rotated it for 180 grades but the Particle Effect still looking at the original location. I mean, it didn’t change anything except its rotation value…
What i want is when the character look at the right, then the particle effect rotates to the right. And when my character look at the left, then the particle rotates to the left (The Image and not the rotation value).
My particle is only a shadow of my character (2d Image, since i’m working on 2d paper).
So, is this normal? If it’s not, then how do i resolve it, if you know of course.
Thanks for the answer.
EDIT: I had tried to use PSA Velocity on Required - Alignment Screen (In Particle Effect System), but my particle effect disappear from the screen, both screen and the world (Level).
EDIT2: Sorry for the edit again, i find out why the PSA velocity doesn’t show my particle, but even after showing, my particle that’s a 2d Image only show a small line when spawned, obviously its rotation isn’t right. I did rotate it on my Character’s Event Graph.