I have created a simple particle system that should spawn a circle and then scale it up and disappear.
I have that working but with a small problem, particle does not begin to scale at spawn.
particle spawns, stays at initial spawn size for some moments (half a second I believe) and then it finally scales up as desired.
https://dl.dropboxusercontent.com/u/10682768/particlesystemcircles.gif
Emitter loop count is 1
Added 1 element to Burst List
Lifetime is 1
Added 2 points to Size Scale: 0.0/[1.0,1.0,1.0] , 1.0/[5.0,5.0,5.0]
Hey ,
I wasn’t able to reproduce issue you had when making a new particle system. Can you tell us your repro steps with as much detail as you can, including which Modules you have in your emitter? Thanks!
Hey, sure no problem!
I only have one particle emitter with following non-default values:
Required:
Emitter:
- Kill on completed = true
- Use legacy Emitter Time = false
Duration:
Spawn:
Rate
- Distribution:
RequiredDistributionSpawnRate
- Constant: 1.0
Rate Scale
- Distribution:
RequiredDistributionSpawnRateScale
- Constant: 1.0
Burst:
- Burst List: 1 element
- Count 1
- Count Low -1
- Time 0.0
Burst Scale
- Distribution: BurstScaleDistribution
- Constant : 1.0
Lifetime:
Distribution: DistributionFloatConstant_0
Constant: 1.0
Initial Size:
Start Size
- Distribution:
DistributionVectorConstant_1
- Constant: 30.0, 30.0, 30.0
Size Scale:
-
Distribution:
DistributionVectorConstantCurve_4
-
Points elements = 2
-
Point 1 - InVal = 0.0 - OutVal = 1.0,
1.0, 1.0
-
Point 2 - InVal = 1.0 - OutVal =
5.0,5.0,5.0
-
Points Interpolation are both:
CIM_Linear
Lock Axis:
Particle Material:
Blend Mode is set to Translucent
Lighting model to Unlit
Usage is checked for Particle Sprite and Mesh Particle.
Thank you!
Have you tried using a Size by Life module instead of a Size Scale?
I did.
Ok I found a solution for problem.
I just needed to change InVal value of first point for SizeScale or Size By Life from 0.0 to -1.0
I’m not sure why it requires a value less than 0, shouldn’t InVal correspond to lifetime of particle system?
It should, yes. That is strange, mine worked fine at 0.0. Glad you were able to get it working, though!
Found out what real problem was!
I had to change following values for Spawn:
Rate Constant from 1 to 0
Rate Scale Constant from 1 to 0
This way it doesn’t mess up with burst system which is set to 1 element with 1 particle at time 0
Now Size by Life works fine with value 0.
All my mistake 
Thanks!