I’m trying to finish up some rain effects that I want to cut out by distance. I need to make it so that at a set distance said particle isn’t rendered until you get closer. I did something similar to this in UDK3, but can’t seem to find anything on it in UE4. I believe it was called culling in UDK3, and I’m wondering where it is in UE4? Did it get renamed, replaced, or moved?
Hopefully one of you guys can point me in the right direction