It seems that ParticleColor isn’t correctly handled when it’s used for Vertex-Offsets. As you can see in the attached GIF, it’s fine until I connect the Particle-Alpha. First I thought it’s because the default Alpha is 0.0 but
- The debug-values show “1.0”
- Even when I use this material in cascade and apply a particle-alpha of 1.0 no vertices are pushed in any way