Hey everybody.
I have a particle driven flamethrower in my current project that has stopped working after 2-3 weeks of working perfectly, and I have no idea as to why. I’ve tried the obvious test of using a print string when a collision occurs but it doesn’t appear to be triggering any collisions at all.
I have a triple emitter setup where the first one is the actual GPU particle emitter, the next one generates a much lower number of particles and does collision checks (Both the collision module and the event generator are present) and the third is for light. It’s really annoying that collision checks can’t be done on the first emitter but that’s not important at the moment.
Nearly everything was working the way I wanted except for the particles not bouncing from world static collisions; but today, after 3 days of not being in the editor or project, all of the collisions stopped working. Does anyone have any idea as to what the heck could be going on?
I could always spawn an actor as a projectile to do the damage collision events but that wouldn’t explain why this stopped suddenly.
Any ideas or suggestions are greatly appreciated.