Particle collision for pawn/actor


I’m stuck on what at first would seem a simple task. I have a bank vault with moving lasers (made from particle system tutorials by unreal) that if the character collides with should set off an alarm. I can’t for the life of me work out a way to detect if the player has hit the laser as I cannot find a way to reference the collision. There are multiple moving lasers so I can’t just use a trigger box and do a simple overlap.

Does anyone know of possible solutions or something I am missing?

Thank you,

Lasers just do Trace By Channel, break the result and check if the hit actor is the player.

Thanks DDemon - works perfectly (after I figured out what Trace By Channel was)