I’m stuck on what at first would seem a simple task. I have a bank vault with moving lasers (made from particle system tutorials by unreal) that if the character collides with should set off an alarm. I can’t for the life of me work out a way to detect if the player has hit the laser as I cannot find a way to reference the collision. There are multiple moving lasers so I can’t just use a trigger box and do a simple overlap.
Does anyone know of possible solutions or something I am missing?