hello i’m learning about the particle system, and i was thinking if its possible to make a particle collide one time with and object, pass trought it and at the second collision(with other object) be killed?
I think it requires some Blueprints setup. A node to filter the particle in the first collision, so it passes through, and then a node to ensure it stops at the next collision. Not sure if it can be performed strictly in a particle fx editor.