I need to have my particle system (unsure of which type I’m going to use yet) but I need it to stick to the enemy player and be tethered to the player.
So, imagine a soul stealing damage over time effect that is attached to the enemy and stays tethered between the two.
You would actually need a blueprint for that, with the emitter embedded.
There are some homing-related features in blueprint, and with a few others nodes and some magic dust, you can make the blueprint (and particle) follow the target, hook onto it, and move off again once done.
Thanks dude, that’s very helpful advice. I hadn’t thought of Blueprints. For now I will leave this to the technical/programming guy since getting the particle’s look is my main priority.