I have quite a large level and was wondering how to make my partical system cover the whole map. I made a simple snow system but I cant seem to get it large enough to cover the entire terrain. I tried setting the fixed bounds and i also tried setting my own size in the bounds menu but neither worked.
@anonymous_user_64f7311b is right. It would be best to have a particle system that follows each of your players. Check Landscape Mountains project that Epic provides. They’ve exactly implemented this feature that you want.
That would probably be way too much processing. What most developers do is put a particle system around the player so the snow follows them around. Like the person who is so unlucky that a rain cloud follows them wherever they go: they always think it’s raining.
I’ve never done it myself, but I would think the trick is to make the particles spawn so it gets denser further out. I think that’s how fog works too. Otherwise you’ll be able to tell it’s just a fixed volume around the camera.
Althought the snow would move with you, i have an idea that attaching it to the player is the way its usually done efficiently. You could try uaing particles that dont follow the player but use world space instead, that would help if you have enough spawn rate.
Yeah. You can tell the PS to not inherit velocity.