I have a problem when rendering where part of the render becomes dark, I’ve had this problem before and it seems to be connected to resolution maybe? On another project i could change the render resolution to 80 percent and it went away. Is there any fix to this? First i thought it was connected to raytracing/lumen but changing the shadow settings did not change the result.
The resolution is 13200 x 1280
Using Unreal 5.3
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