Part of Nanite mesh not casting any shadows.

Hey everyone,

I’m having an issue with an asset i imported into Unreal. When nanite is enabled, large parts of the mesh does not cast any shadows in lit mode

it shows up in path tracing mode though.

anybody have an idea as to what’s going on?

Hi!

Does your hardware support nanite?
You can check it over here: Hardware and Software Specifications for Unreal Engine | Unreal Engine 5.0 Documentation

HI.

Yes, it does. Here’s the offending geometry next to a nanite megascans tree.