I would like to export some performance data from .utrace profiling files. Specifically, I would like to export out average, max and min frame times for both game and render frame if possible. Is there any export functionality built into UnrealInsights? Like getting some quick stats written to a file? If not, is it possible to use UE4 to parse the .utrace files without having to introduce a ton of engine divergences?
I have tried writing a plugin and use
FAnalysisService to parse the traces but as those files are private I cannot access them without getting linker errors when compiling. Is there some other way of doing this?