Parsing replication network frames


I’m currently working on a project whereby I’m attempting to parse a block of data which has been sent from a server to a game client. This data consists of network frames, like those shown in the Unreal NetworkProfiler, however I’m having difficulty parsing this data (I’m using Python). Does anyone know if there are specification documents or anything similar I could use as a point of reference for parsing this data? I’ve attached a sample file that I’m trying to parse, if anyone has any ideas I’d be very grateful.