Parent blueprint for pickupable items works 1st time, doesn't 2nd

DetatchFromActor is the exact copy from VR Template blueprint BP_PickupCube, which is working fine. What I added is the loop before it that’s suppose to reenable Simulate Physics for every Static Mesh Component. And yes, it does have an inherited Pickup Actor Interface (otherwise I wouldn’t be able to pick it up at all). See also the other response - it shed some light on a problem.