Hello,
I have encountered a strange behaviour in the Unreal Engine.
Maybe someone here can explain it to me.
I have two functions as a part of an ActorComponent
UFUNCTION(BlueprintCallable,Category="WorldChunkManager")
void GenerateTrack(FChunk &chunk);
UFUNCTION(BlueprintCallable, Category = "WorldChunkManager")
void RenderChunk(FChunk chunk);
Please note that one is a reference parameter and the other isn’t.
Now, when I access these functions in the BP Editor, I get this
Why is the input parameter of the function with the reference param on the other side?
How can I ever connect that pin as an input?
Thanks,
Marc