Hi, Is this still relavent in 5.1?
I have some simple particlesystems that I need to change the materials on, (or atleast change my alpha texture on) otherwise I have to do some major rewriting and learn Niagara, which i dont have time for.
I have clicked on an empty space, but I dont see any Named Material Slots, but I do see the Named Material Overrides Array in the required module, so Im thinking this may still be implementable
Is there a current solution to this? (Im also using exclusively c++, so no bluperint solution will work for me)