"Parameter Material" module in cascade

I’m trying to change a material to another one used in cascade particle system via Particles Instance Parameters.

One way I know to do this in UDK is using Material > Parameter Material module, but I couldn’t find this module in UE4.

I also couldn’t see any way to convert Emitter Material property to a parameter as other modules and properties can.

Then, how do I utilize Particles Instance Parameters to change material of each individual instance particles placed in the level?

In the document linked below introduces Parameter Material in Module Categories, but couldn’t find detailed information!

Please help!

Thank you.

This caught me by surprise too (having used it a lot in UE3), but there is a replacement that I found after a lot of hunting around (can’t find any documentation on it, but it works).

In cascade, click on some empty space so you can edit the properties of the whole particle system, then go right down the bottom and find “Named Material Slots”. Add a slot and give it a name. Then, in the “Required” module of the emitters, there is also a “Named Material Overrides” property - add a slot there too and give it the same name.

Now inside your blueprint, get your spawned particle system component and use a “Create Named Dynamic Material Instance” node, give it the name of the slot you created in cascade, and assign the material you want. Now the emitters with that slot name in the particle system will have the newly created material, and you can change it like any other dynamic material instance too (e.g. set texture parameters).

Thank you very much!

You made my day :slight_smile:

Made my day too!

Thanks

A life saved. Thank you sir!

Hi, Is this still relavent in 5.1?

I have some simple particlesystems that I need to change the materials on, (or atleast change my alpha texture on) otherwise I have to do some major rewriting and learn Niagara, which i dont have time for.

I have clicked on an empty space, but I dont see any Named Material Slots, but I do see the Named Material Overrides Array in the required module, so Im thinking this may still be implementable

Is there a current solution to this? (Im also using exclusively c++, so no bluperint solution will work for me)