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Parallel Rendering

Hi,
I am researching the use of UE4 in a HPC environment, to render movies from massive sets of data. I am not aware of any way of doing a parallel rendering without heavy coding.
Any suggestion?
Thanks.

Easiest solution would be to have different computers render different parts of the video.

Yep, agree, thank you.

The nDisplay system might be a starting point?
You can configure multiple machinea to render different parts of the viewport in a synchronized way… Don’t have any experience with it myself though…

Didn’t know nDisplay, really interesting. I’ll take a deeper look, thank you.