Parallel post-processes on renderTargets before final comp?

Hey all,

I’d like to be able to take 2 renderTargets (currently representing eyes in a stereoscopic system) and do complete post-process passes (screenspace reflection, bloom, temporalAA) on them before doing a final composition process (checkerboard masking the two and adding them together). I’m not sure how to go about this; I’ve tried turning post-processing on at the SceneCaptureComponent2D level, but it breaks the renderTargets unless I only capture once. If I feed the unprocessed renderTargets into a pre-tonemapping blendable the antialiasing and bloom are applied to the final composite, and a post-tonemapping blendable just don’t have AA or bloom at all. Any help would be appreciated!