Parallax Occlusion with Decals

Hey everyone, I’m having a problem with applying POM to Decals. I have a basic POM set up on this impact crater material displayed below and increasing the height of it seems to totally destroy the decal.
The POM works when it is applied as a static mesh material though… It isn’t garbled like the decal version is in the screenshot. It seems as though something about the nature of it being a decal is the problem.

Does anyone know the proper way to set up POM for Unreal’s Decals?

Here is my current shader network:

Thanks

A quick googling brought up this thread. It may help you out:
https://forums.unrealengine.com/showthread.php?100053-POM-Decal-Decal-rotation-screws-up-POM-effect

reference plane set to 1 looks like from ur heightmap should be .5.
double check height map is linear