POM material behaves different on Procedural Mesh Component and different on the exact same mesh, but converted to static mesh: https://gph.is/2R0RXlu
On the right you can see a Procedural Mesh Component, on the left the same mesh, but converted to static mesh. Notice the much stronger texture shifting on the sides of static mesh on the left.
I know that POM is best for flat surfaces, but it really surprises me that it works **better **on Procedural Mesh Component that a regular static mesh - to the point where with less height it’s totally usable with most textures even on non-flat shapes like this cylinder.
Does anyone have an idea why it behaves different? Can I make the static mesh version behave the same as its Procedural Mesh Component counterpart?
I’ve created a simple test project with these meshes + one POM material from Content Examples, with custom texture here: Box