Character Drongo has extra mesh without a joint which can not be hidden or animated, it is part of the character and moves with it but I can not do anything with it separately. I can easily delete faces of that mesh in Maya and no problem but when I reimported it back to unreal that extra mesh was still there. Any idea what to do and how to fix it?
Hi there,
Welcome to the forums.
For any character you want to hide extra “leaf” bones, inside the Animation Blueprint, you can add the node “Transform (Modify) Bone”, select the bone, set scale as replace existing and adjust XYZ to (0.001, 0.001, 0.001). In the example below, the Bazooka is hidden. Hope that helps.
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Thank you so much for your help. It worked!!
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