The other day I was watching the announcement trailer of Paragon and realised that it looks significantly better. There is nothing special in that, all the games do this, but the difference here is that it could be broken down for the mortal livings to understand the actual differences and performance cost between the two.
The first thing I see is the lack of texture mip mapping and LODs, that’s quite obvious. But the lighting seems to be so much better too, I would really like to know how they’ve done it and if it is achievable for less experienced companies too, or you know, you just need to be epic. Atm, we are working on a documentary animation and I’m pretty sure we could benefit from these kind of things as the performance isn’t an issue for us.
Btw the game still looks amazing, keep up the good work.