Hey everyone, I’m getting a crash on my project with PaperZD when creating a new local var inside a new function in my PaperZD AnimationBlueprint.
The crash happens inside ‘FPaperZDAnimGraphNodeBindingExtension::GetOptionalPinData Line 26’
whenever the Objects TArray has the call to ‘PropertyHandle.GetOuterObjects(Objects);’ It doesn’t return any objects and the following call to ‘Objects[0]’ of course crashes with an index out of range.
Is there anyone else having the same issue? I can recreate the crash when creating a new PaperZD AnimBP, referencing an empty animation source and just creating a new function and inside a new local var.
Cheers.