Hello everyone !
I have a question about Z-Order. I have a sprite floor and some other sprites that overlap with it (like a crate half-buried in the ground). They have the exact same y and z.
Now, I’ve heard about Translucency Sort Priority but it doesn’t seem to change anything. If I understand, I’m supposed to use translucent materials instead of opaque materials, but I do need those 100% opaque materials Oo… I’ve also changed the project settings to “Sort Along Axis” with -1.0y.
Am I doing something wrong or is doing Z-depth stupidly over complicated for such an engine ?
Thanks !