Hello, I am working with tile maps in Paper 2D and have been using collisions without issue. My tile set has customized collision boxes which work as expected projecting collision boxes into 3D.
Now I am looking at editing my tilemap during runtime and have successfully changed and replaced tiles with other indexes from my tile set. After using the “Set Tile” node to accomplish this I tried to rebuild the collision for the tile map using the “Rebuild Collision” node but it does not seem to affect my world. Tiles with collision when removed still generate collision boxes and added tiles which have specified collision bounds do not register the collision.
I’m not sure if I am doing something wrong, or if this is a bug. I’d love to have this fixed / solved. Thanks!