How can i build a Tilemap that can receive static lighting from spotlights and emmisive materials using es2?
i am using a material that can recieve lighting (not using emissive node). i also used the paper2d Lit material from engine content. When it is applied to a cube or any other mesh. The soptlight/emiisive lighting cooking works but tilemaps are always ignored.
This is from years so i don’t know now, but then we realized that Tileset is not a mesh so it won’t bake lighting. So the solution is to use a plane with a texture