With some of my tiles they have a weird glitch at the end of the tile. You can see to the right of the players hand maybe a pixel in height. Like it’s repeating the bottom of the tile below, you can also see in the corner ground tile to the left, it’s like the tile is starting 1 pixel out from where it’s supposed to be. Can anyone help this noob out
Further experimentation reveals the same if I take a blank panel from my png and paint it in. So it seems it’s having issues with processing transparency at the edges. Has anyone encountered this before?
Sorted it. I needed to “condition tileset”
What do you mean by that?
I’m trying to fix the same issue, I don’t know how.