The project is set as mobile with scalable 2D.
only sprites with masked material are drawn.
if I set maximum quality it draws the translucent sprites but they look ugly (if I turn off bloom the game wont boot)
any idea why the trouble with translucent unlit material?
im using 4.9.0
Heeelp please
I found the problem after 48 stressfull hours. I added a Decal component to my blueprint actors. When they were spawned on the level translucent materials would not render. Idk why but removing the decals fixed the problem.