currently I am trying to learn how to do 2d games using UE4 and having some trouble with how the sprites get rendered.
I am interested in making a 2d RPG using the experimental tilemaps for learning purposes. When I try to add an object
to the tilemap that “stands” on it (e.g. tree), the character either is always rendered in front of it or behind it, but the
expected behaviour would be a rendering order based on the z-coordinate of the bottom-center pivot of the rendered sprites
so when the character actually stands in front of it, the character is rendered in front and vice versa.
What I have tried so far is using the TranslucentUnlit Material to disable the depth test, experimenting with the corresponding
axis setting in the project settings but none of them seem to work.
It would be nice if someone could point me in the right direction, thanks a lot!