Paper2d Rendering artifacts

This is a continuation of this bug report :TexturePacker Creates artifacts on import - Rendering - Epic Developer Community Forums

Important: Please read the above in order to understand what is going on.

Hello,
I have created a project that demonstrates the issue and I will p.m it to whoever gets assigned to this because it contains assets from my game.

Scenario 1) The Texture is DXT + Bilinear = Png artifacts > No rendering jerkiness

Scenario 2) The Texture is DXT + Default =No Png artifacts > Rendering jerkiness

Scenario 3) The Texture is UserInterface2D + Bilinear = Png artifacts > No rendering jerkiness

Scenario 4) The Texture is DXT + Default = No Png artifacts > Rendering jerkiness

In short anything that is not Bilinear will not render correctly but it will create horrible png artifacts and vice versa regarding the Default.

I have added camera lag (which I use in my game) to help you see it better but even without it does the exact same thing.

As I said in my previous bug report this is simply game breaking. Please try to imagine hundreds of assets with 15 layer parallax (perspective camera) rendering like that, with artifacts and/or rendering jerkiness and i will probably end up in jail for causing epilepsy to unsuspected players…
I am ashamed to demonstrate my game with all this mess that is going on with paper2d. So much hard work for nothing. Hopefully someone will fix it soon.

Thank you

Since no one has been assigned to this I decided to create a small video to help you out .
Cheers.

http://sinistercyclops.com/wp-content/uploads/2016/09/bandicam-2016-09-19-19-06-32-628.mp4