I’ve been doing these days the 2D Side-Scroller tutorial but something strange happens with the sprites. They look pixelated when I load them on the editor and when I hit play. However, they return to normal once I open the folder which contains the sprites. Here are some pictures to illustrate the problem:
Above the content folder is a capture of the gameplay, the character looks pixelated.
But when I open the Character folder, in which the sprites are stored, it returns to normal. But still the spikes at the left of the character are pixelated.
But if I open the folder with the spikes sprites…
This problem happens too in the Viewport in the Blueprint of the character. I have my engine quality settings in medium and have setted the Filter of the spritesheet texture from which I extracted the sprites, but still the same results. I don’t know what else to do
Any help would be much appreciated