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Paper2D - light cut in half
Development
Rendering
2D
,
question
,
unreal-engine
,
Lighting
,
light
anonymous_user_9f9ada60
(anonymous_user_9f9ada60)
January 13, 2019, 6:54pm
6
This is still an issue, along with Default Lit Sprite material not working in deferred render mode
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