I am trying to apply a Post Process Effect on a 2D sprite with a press of a button.
The Character blueprint that I got, got a Post Process component attached.
The node network looks like this:
The Print statements were just to check that the bIsCloackActive boolean is just debugging.
Inside the Post Processing Settings On and Off nodes, I go to Color Gradient and in the On version, I set it to a gradient map from the default engine assets (I’ve checked it worked on a normal post process volume in the level) and in the off version I set nothing. I could probably just change it, so that I just turn the effect on and off, but I’ll change that when this actually works.
Can someone tell me where I am going wrong? The boolean changes, but the effect doesn’t show or doesn’t show.
Here is the effect just using a level post process volume: