I’m pretty new to Unreal Engine 4, and I don’t understand the lighting engine/post-processing effects too well. I’m trying to achieve a black and white look for my project.
Basically, the only palette is black and white (#FFFFFF & #000000). Shadows produce a pitch black, white produces bright white. Objects in light have a black cel-shading style outline, and objects in shadows have halftone black and white gradient outline.
Perhaps also for lighter shadows a hex code of #7F7F7F.
I hope I explained this well, and thanks for your help in advance
P.S. This is my first forum post so sorry for anything I did wrong