Paper Character Flipbook Component Culling too fast!

Hi everyone!

Having this issue with the Paper Character (a Flipbook component) in a 3D world.
I’ve used the Custom Depth to add a visualization for the player if you are behind a wall, but as you can see in the video below, the flipbook disappears after the character is about 90% culled. ( I can still control the character fine) and you can see the cube works fine as well (Nothing special, just the editor cube)

One solution was to increase the bounds of the flipbook component.
Another was to disable Occlusion culling on Project Settings.

But I’m trying to figure out a more “polished” solution, as disabling OC is not an option and increasing the bounds can lead to future problems and really depends on the size of the wall.

Thanks in advance.

Any luck with this?
I’m having the same issue.

One clue is that I’ve noticed consistently is while the actor/flipbook is currently selected, it renders as expected.

Haven’t found anything yet.

Atm I only need it for the main character, so increasing the Bounds to a huge number works, but it’s not the best solution (as I’ll need this for other actors as well) :frowning: