I am trying to prepare a game for packaging, but I am having a strange graphical error that I would like to remove before shipping the final product. I am using Paper 2D, and there is an occasional black flicker on the screen. It does not matter if the character is moving or standing still. It is hard to capture an image because the flicker is quick and seemingly random.
I added a screenshot with black ink to indicate where I typically see the flickers and red arrows to show where the flickers are located.
The one case, i am aware of, where such a flicker between tiles happen, is if they have not enough padding around them, and UE accidently renders parts of a neighbor tile from the texture.
To prevent that, Paper2D got an option to create such a padding for your textures, it will create some additional pixels around your tiles and enlargen the texture as a whole, but that usually solves it completely (if it is caused by this).
Go to your TileSet, right-click on it and choose ‘Condition Tile Sheet Texture’.
An example of how it works and what it does to the texture.