Paper 2D Same Colored Texture for Sprite

Hi, I have an issue.  When importing a png that’s 32 by 32 I get a blurry texture.  I searched and found out if I use texture>filter>nearest I get the pixelated image I want. The problem is the colors are not the same. I need the colors to be exactly like the imported image. I tried unchecking and checking texture> sRGB to no avail.  This gives the result you see.  Can anyone let me know what setting I have to change to get the exact same colors as the original with no blurred sprite?

This is the orginal: