Hi ,
Fantastic series of tuts, they’ve really helped me a lot. I did come across 1 issue, but I’m not sure if it’s an Unreal bug.
While working through ep.18 I noticed I was getting 2 warnings (within the OnPickup function) when compiling the GameControllerBP. The warnings indicated the child blueprints (bpPickupRing & bpPickupMushroom) were not inheriting from the parent class (bpPickupBase). I worked through the example several times to make sure I wasn’t missing anything, but I continued to have the same problem.
I created the child BP’s as shown in the tut, but when hovering over each one the parent class always shows as Actor. I even tried reparenting each of the BP’s from inside (via File >> Reparent Blueprint) but the parent class still shows as Actor. It’s had me scratching my head a bit, as everything still works as expected. So I thought I’d mention it here to see if anyone else had experienced the issue.
Anyway thanks again for this fantastic learning resource ![]()