Paper 2D - Pixel Game - Sprite does not render correctly in game

So I have created a tilemap using various tutorials, including Epic’s. All works except the rendering of the levels always comes up too dark for some reason, I cannot find any video or guides on this, I suspect there is an issue with the exposure or camera settings not set up properly, but if you have any idea please let me know:

u need to add a post-process-volume and set the exposure compensation larger(u can search for it in its details), while excluding all of the light sources inside your level