When I use the default lit sprite material on a Sprite, the lighting doesn’t go across the whole sprite but instead it cuts off either above or below the light. This is very annoying and I couldn’t find anything about this issue.
At first everything went fine, but then I tried to import a specific animation from a sprite sheet (somewhere in the middle of the sheet with a grid) and after that import, the lighting looked like this on all sprites. Even after deleting the imported sprites, this issue persists. Even after restarting the editor.
Can anyone please help me?