I’m having fun with Unreal and Paper 2D, and I have two little problems:
My first problem is with a sprite (a flipbook with the material set to the default one) that doesn’t cast shadow:
Here the box casts a shadow, but not the Luigi
I tried to tick the ‘Cast Shadow’ checkbox in the Lighting property but that failed
Maybe this is related but when I switch off the Point Light, both sprites are still visible with a powerful halo of light:
I tried some techniques from https://forums.unrealengine.com/showthread.php?7222-Paper2D-Some-problems-with-my-Sprites&highlight=Paper2D+light but without success
Have anyone some kind of idea? (I tried my best to let all the options to defaults on Textures (I used Configure for retro sprites & Extract Sprites), Sprites and Flipbooks)
Thank you very much!