Panoramic Render (Blank FinalColor)

I am having trouble with my Panoramic Renders. I am using the method in the links below (specifically I am using the second link’s method). This seems to be the most up to date method that is built into the Engine and developed by Unreal.

Problem: When I render out my Pano, the FinalColor pass is basically blank(white) or mostly blown out. The other passes come out fine (such as BaseColor, Ambient Occlusion, ect.) Has anyone experienced this problem before?

My first thought is that it is the exposure. However, changing my camera exposure has no effect. Perhaps there is an exposure override that I am missing for the Pano Plugin? It is also possible that the problem is something entirely different. Anything helps. Thanks

Part 1: How to Use the Panoramic Capture Tool: Part One | Tips & Tricks | Unreal Engine - YouTube
Part 2: How to Use the Panoramic Capture Tool: Part Two | Tips & Tricks | Unreal Engine - YouTube

Sorry to bother you… Did you have any success in fixing this?