In making pano renders of a Houdini Niagara particle system I’m getting persistent artifacts that appear as black boxes in the renders. Having done a bunch of testing I’ve found that:
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The black boxes are not considered as part of stereo parallax calculation: they overlap exactly on top and bottom.
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As far as I can tell, the only param in the BP that has an effect is SP.VerticalAngularIncrement which at small values turns the squares into more angular shapes.
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The boxes are static, that is, they don’t change as the particle sim develops.
Any ideas? I’m flummoxed.