Panoramic camera set up manually

I’m trying to set up a spherical panorama camera in Unreal out of 6 cameras pointed up, down, left, etc. Everything works as planned, and I’m able to convert all 6 of those renders into an equirectangular format in either After Effects or Fusion. My issue is that on the border of some of the renders, there is a small discrepancy in the values that create a noticeable dividing line when I combine them together. This happens whether I use Lumen or not. I’ve made sure that there is no vignette or bloom on the cameras, and that they’re all using manual exposure. Is this an issue with some kind of screen space rendering effect? I feel like I’ve been through every setting but I’m missing something. Thanks

Does look plausibly like some sort of screen space effect. Have you tried using overscan when rendering?

I did, thinking that I could do a soft fade between the renders, but it seemed to mess up the alignment. I will try it again though.

Yeah I haven’t used it but it sounds like you have to re-crop it before stitching.


It seems to have improved it quite a bit, but I’m still seeing a difference. This was rendered with an overscan of 1, meaning 100% so the renders are twice as big as they need to be and then I’m cropping them down.