how did you make it? i did a project on vr recently, with equirectangular uv map and a spherical asset, and i also noticed a little bit of stretching, but adjusting the fov of the camera can solve this for me
how did you make it? i did a project on vr recently, with equirectangular uv map and a spherical asset, and i also noticed a little bit of stretching, but adjusting the fov of the camera can solve this for me